Category: Technology

Nintendo has reportedly issued the first of its Nintendo Switch console units with at least one of the infamous Nvidia Tegra chip security flaws patched out. Noted game console hacker SciresM let loose the news via Twitter (seen below) and Discord, as spotted by a ResetEra forums user.

Patching these hardware security flaws – particularly the ‘f-g’ exploit – has been a long time coming for Nintendo following their exposure late last year. Before and since then, the homebrew (and, on a related note, piracy) scene exploded on the Switch console, thanks to the flaw.

In fact, homebrewing and hacking on Nintendo Switch has advanced so quickly since the flaws were widely reported that the console has been seen emulating Nintendo GameCube games.

Of course, being a company that’s in the business of making money, Nintendo has already clamped down on piracy and homebrewing on its console, outright banning consoles from playing online found to be doing so with pirated games.

This is far from over

Because this particular flaw in the Nvidia Tegra chips occurs at the hardware level, Nintendo’s patch reportedly involved using a system called ‘iPatches’, which applies specific bits of code to the processor’s fuses that fix flaws in hardware operations.

As the ResetEra user points out, there are still nearly 20 million Nintendo Switch units out there that – so long as they haven’t been updated to the 5.x version of the interface – can still be hacked using this flaw. Worse off is that these new units are reportedly shipping with the 4.1 version of the interface, which is still vulnerable to SciresM’s own ‘Déjà-vú’ exploit of the TrustZone hardware security technology found in many ARM-based processors, including the Nvidia Tegra chip inside the Switch.

It’s crystal clear now that Nintendo has been on top of this flaw since its reporting, given that these new units ship with a much older version of the interface. So, know that, while it’s not over yet, the days of homebrewing or hacking Nintendo Switch are numbered … until someone inevitably finds another back door.

Via WccfTech

http://www.techradar.com/news/nintendo-switch-hardware-patch-reportedly-found-in-brand-new-units

Update: The first Magic Leap One headset is releasing this summer, the company announced during a live stream earlier today. 

The Magic Leap One: Creator Edition headset will make it out to developers and designers then. There’s no word on the exact Magic Leap One release date, nor how much it will cost. 

More details on the actual hardware were also revealed during the live stream. The headset will use a Nvidia Tegra X2 processor, reports The Verge

Original article continues below…

AT&T is set to become the exclusive wireless carrier for the Magic Leap One augmented reality (AR) glasses, the mobile giant announced today.

Magic Leap has yet to put a product on the market, but its Magic Leap One: Creator Edition goggles are generating plenty of buzz and are set to ship to developers and designers later this year.

While we have yet to see a working model of the spatial computing glasses, just last month Magic Leap gave us a closer look at the hardware, including how it will sit on users’ heads. 

AT&T customers will be able to try out Magic Leap One for themselves in select stores when the goggles go on sale to consumers. 

From the sound of AT&T’s press release, AT&T’s work in building out 5G connectivity is a major reason why it was chosen as an exclusive partner. 

The Magic Leap One demos that have been published are impressive, with digitally rendered jellyfish, Star Wars and more floating through the real world. 

However, Magic Leap has also been beset by rumors that its tech isn’t as impressive as it’s been made out to be. The company has a lot to prove to show that Magic Leap One is as good as advertised. And, justify what will be a very high price

http://www.techradar.com/news/magic-leap-selects-atandt-as-the-exclusive-wireless-carrier-for-its-ar-goggles

England’s dramatic penalty shoot-out victory over Colombia last Tuesday was their first ever in a World Cup match and Eric Dier’s successful spot kick led to scenes of delirium across the country as even the most cynical of supporters started to wonder whether football was indeed coming home.

But the two-and-a-half emotional rollercoaster has also offered some insights into how people are watching the game. 

Television ratings have been huge, with ITV reporting peak figures of 24.4 million for Tuesday’s match.

EE 4G World Cup

The BBC has also enjoyed bumper ratings on iPlayer, with more than 40 million streaming requests during the group stage. In an era of unparalleled choice of on-demand viewing, the World Cup is a unifying event that people from all walks of life wish to consume live – together, or on their mobile.

EE’s latest network figures appear to corroborate this hypothesis, adding that the World Cup is the only event that actually stops people using their home broadband. Broadband demand was at its lowest for a year during England v Colombia and throughout the competition, EE has noted a drastic drop in home broadband usage and a surge in mobile traffic when matches are being played

Much of this for is for mobile streaming, but significant amounts of social media traffic suggest that most people are watching on traditional television.

During the match, social use peaked before kick-off, during half-time and at full-time. There was a huge surge at the end of the penalty shoot-out, particularly on Facebook which accounted for 188Gbps when Dier scored, and on Snapchat as fans shared videos and images of the celebrations.

The data also gives an idea of streaming habits. EE saw that most streamers turned off the feed during half-time so they could open social media applications, while the penalty shoot-out saw traffic rise dramatically as even casual fans sought to catch the action. Although ITV has its own mobile app, the ITV hub, a fifth of all viewing came via the Sky Go application.

Network surges are not unusual during major football tournaments. Daniel Sturridge’s winner against Wales at Euro 2016 broke records on EE’s network, while O2 and Vodafone also reported traffic spikes during the same match.

But mobile operators, sports organisations and rights-holders will be intrigued to learn as much as they can about these trends as the way consumers interact with content changes.

http://www.techradar.com/news/ee-mobile-traffic-surges-during-england-world-cup-action